Looking back at Part 1 of this series, we discussed the basics of creating a “Lookless” control and how the UI interacts with the EditableCustomControl. We discussed creating controls using Dependency Properties and how to customize the class and make it work in the UI. Here we will build a […]
Manual testing vs Coded UI ( Automated ) testing
A big part of the testing done on Warewolf so far has been done using manual testing for the Studio User Interface and functional tests using SpecFlow. We use unit testing to handle the business layer of the system as both cannot test the UI (see Unit Testing vs UI […]
Lookless control in Warewolf – Part 1
Creating a Lookless control can be beneficial to your application and saves time on having to create multiple controls over and over again. In this series we will look at what a Lookless control is and how we can use it in our application. Part 1 will start with basic […]
Understanding infragistics Drag & Drop framework
Looking at the current Warewolf design features, we have a drag and drop feature that is very straight forward, and has this look and feel of a basic control. Our goal is to make Warewolf look as awesome as it works; therefore we need to start implementing new UI features […]
How to create a custom Infragistics EditableColumn
When I started using Infragistics, I found that there is a lot a developer can do with it, but it also has its limitation. The basics are pretty straight forward and you can do more than you know once you get to understand the concept behind it. Using it for […]
Best feedback ever! Big UI changes coming to Warewolf Studio
Wow! There are some amazing people in the open source community who are contributing in ways better than we ever imagined. We know our UI is a bit clunky and not as intuitive as we want it, but truth be told we didn’t even know where to start. As developers, […]